Rust
How to wipe a Rust server: map wipe vs blueprint wipe
Rust servers are wiped regularly so everyone can start fresh. The game also forces a wipe on the first Thursday of each month when a major update releases, so plan for that.
Types of wipe
- Map wipe: removes the map and bases but keeps blueprints, so players keep what they learned.
- Full wipe: also resets blueprints, so everyone starts from nothing.
How to do it
- Announce the wipe to players ahead of time.
- Stop the server in the Console tab.
- Open the Files tab and go to the server identity folder, under server/ and then the name of your server.
- Download a backup of the folder if you want one.
- For a map wipe, delete the map file (ending in .map) and the save file (ending in .sav). Do not delete blueprint files.
- For a full wipe, also delete the player blueprint database files, which are named like player.blueprints followed by a number and .db. Player deaths and other player data files can also be removed if you want a clean slate.
- Change the world settings if you want a new map, then start the server.
New map settings
Set a new server.seed to get a different map. You can also set server.worldsize, with larger maps needing more RAM and storage. Check your panel startup settings, since these are often set there.
Tips
- Wait for the server to finish generating the map before announcing it is open. A new map can take a few minutes.
- Back up before deleting anything.
- Large worlds raise RAM use and can make joining slower.
- After a forced wipe update, update the server before wiping, or players on the new version cannot join.
- Custom plugin data may also need clearing, such as kit usage or teleport homes. Check each plugin data folder.